AI Insights · Timothy · April 2022
Top 5 Cannabis Games on Unified Platform in Mexico - Q1 2022
In Q1 2022, Bud Farm: Idle Tycoon Game led the top 5 cannabis games in Mexico with notable revenue and download trends, while Hempire - Weed Growing Game and Weed Firm 2: Back To College also showed significant metrics.
In the first quarter of 2022, the top 5 cannabis games on a unified platform in Mexico demonstrated varied performance metrics. Data sourced from Sensor Tower provides insights into weekly downloads, revenue, and active users for these games.
Bud Farm: Idle Tycoon Game from LDRLY showed a consistent revenue trend, peaking at approximately $457 in the week of January 24. Weekly downloads saw a significant drop from 1.9K in the first week of January to just 15 by the end of March. Active users followed a similar declining pattern, starting at 1.5K in early January and dwindling to 248 by the end of the quarter.
Hempire - Weed Growing Game by LBC Studios Inc. experienced fluctuations in weekly revenue, with a notable peak at $229 in the week of March 21. Downloads were highest in the last week of March at 1.5K, having seen a significant rise from just 26 in mid-January. Active users showed an overall decrease from 4.4K in early January to 3.5K by the end of March.
Weed Firm 2: Back To College by Ludum LLC maintained a steady performance in weekly revenue, with minor peaks and troughs, reaching up to $62 in the first week of January. Downloads were relatively low, peaking at 79 in the first week of January. Active users ranged between 152 and 248 throughout the quarter.
Weed Inc: Idle Tycoon by Metamoki Inc. saw revenue peaks of $186 in the final week of March. Weekly downloads showed a slight increase towards the end of the quarter, peaking at 79 in the week of March 21. Active users steadily increased from 136 at the start of January to 177 by late March.
Cheech and Chong Bud Farm from LDRLY had a modest revenue trend, with the highest weekly revenue being $97 in the last week of December. Weekly downloads were negligible throughout the quarter, except for a small uptick in late February. Active users steadily declined from 713 at the end of December to 587 by the end of March.
For more detailed insights into the performance of these cannabis games, visit Sensor Tower.